From a young age, Daniel knew that he wanted to be part of the creative industry. He made that dream a reality after getting an MFA from USC's Interactive Media Division.
Daniel Co-Founded Crater House with Leigh Graner and other alumni of USC's Interactive Media Division. There they created exciting, uniquely creative apps and intellectual properties for international brands-including Shaq Sky Slam for Shaquille O'Neal, and original design and development for The Israel Antiquities Authority, Tyson Chicken, Kraken Rum, and the California Indian Museum and Cultural Center.
Daniel moved to Tokyo in 2018 and worked for Indeed as a Design Technologist. At Indeed he was a crucial part of the Indeed job aplication flow re-design. He designed high fidelity interactive prototypes that were used for research for Smart Apply. Smart Apply was seen as a major upgrade from what the job application was. The project has lead to much higher quality applications and an increase in job application completion by over 5%.
Currently Daniel is working at Ubisoft San Francisco as a UI Technical Designer on the Rocksmith+ project.
Daniel does Interactive Design, UI/UX, and front-end development. He makes sure products look and feel amazing. He likes making weird and wacky games with an offbeat sense of humor in his spare time.
2017 My Famicase Exhibition : Rusty Blade
2012 San Francisco Global Game Jam : Most Polish For Dynamice
2010 Independent Games Festival Student Showcase Winner For Spectre
2009 Indiecade Finalist For Spectre
2009 Independent Games Festival Student Showcase Winner For Kid the World Saver
2007 California Governor’s Safety Award For Disaster Zone
PC Gamer Magazine Issue #280 July 2016 Top 10 Downloads : Cold Email
PCGamer.com March 2016 : Cold Email
Rock Paper Shotgun: Cold Email
Indiegames.com: Cold Email
Pewdiepie: Cold Email
Indiegames.com: Type Set
R2 Story : A Star Wars VR Fangame. This is a fan project and will not be distributed. This is just me playing around with Unity3D and an Oculus DK 2 kit. Lucasfilm and Disney Own the rights to the Star Wars brand. This is a work in progress.
If you've ever released a game, you've found yourself in a position where you have to send it off to the gaming press. Maybe you don't know anyone, maybe you have a couple of contacts - either way, you're nervous and trying to contact as many people as you can to get the word out about your game. Cold Email is about that. Except your computer is also kind of messed up and about to explode.
In Cold Email, you need to fire off emails as fast as you can before your computer explodes from malware. The send button has a nasty tendency to wander in the Game Jam title, though, so it may be difficult to get out all of those necessary emails before your PC bursts into flames. Do try, though, as your game, and your livelihood, depends on it.
Download Cold EmailMove blocks around to guide Kid to the end of the level!
IGF Student Showcase Finalist 2009
Download for PC.Type Set is a game about moving a conversation along, literally. The player physically manipulates the words on screen through touch gestures. Just like a normal conversation depending on which words you emphasize it can change the tone and direction of the conversation. Emphasis is placed on certain words by making them bigger /smaller or rotating them. In this case, the protagonist is having a phone conversation with Sarah, his girlfriend's best friend, about why his relationship with his significant other is ending. So the conversation changes depending on the way players solve the puzzles ( i.e. emphasizing certain words to change the tone of the conversation in an angry or nice way).
For iPad only. Made with Unity 3D. MFA Thesis project.
Press Feature: Indiegames.comSpectre is a recombinant narrative platformer, a game that tells the story of an individual's life. The landscape before you is not a physical world, but 73 years' worth of Joseph's memory: moments of joy and fear, light and darkness. As you navigate through his specific recollections, similarly themed events will glow brightly. If you succeed in these moments of play and follow a glowing path, you will find a theme uniting his experience, and uncover a little more of his fading memory. If not, your nightly story will end in confusion.
IGF Student Showcase Finalist 2010
Indiecade 2010
For PC / Mac. Made using Flash.A 2 - 4 player multiplayer game!
For PC. Using Torque 2D.
Become an archeologist, and use your device to explore Israel’s past! Dig up the 2,000-year-old Lod Mosaic, and piece together the Dead Sea Scrolls. A collaboration between Crater House, Maya Cohan Productions, and the Israel Antiquities Authority!
A new extreme sport for your mobile device brought to you by One Spear Entertainment, Crater House, and the man himself, Shaq!
Get ready for the most over the top extreme sport ever created. Skydive with a basketball in hand, plunge through the stratosphere at terminal velocity, grabbing coins and diving through hoops along the way. Divebomb toward the basketball court below, lock in on your target, and slam dunk that ball!
World renowned daredevil Robbie Maddison can’t resist a stunt like this. And he’s sky slamming Maddo style, jumping his bike from the plane!
Made for iOS / Android. Made with Unity 3D.
Play single or two player, but two player is more fun!
Players take turns running the maze and can see the footprints left by previous turns. The question to ask: is the other player running towards the cheese, or leading you into a trap?
Made at the global game jam in 48 hours and won the award for Most Polished Game at the 2012 San Francisco GGJ site.
Download here PC/Mac. Made with Unity3D.
We wanted to express the beauty and power of nature with simple and intuitive mechanics, so we put bolts of electric fire at your fingertips. Of course, nature can also take the form of undead animals driven to shamble out of the forest by their terrifying hunger.
For iOS. Made with Unity3d.
I designed a fake Famicom game for the Famicase Exhibition. It was displayed at the Meteor Gallery in Tokyo in May 2017.
Visit Famicase Here.
I designed a fake Famicom game for the Famicase Exhibition. It was displayed at the Meteor Gallery in Tokyo in May 2018.
Visit Famicase Here.
I was reponsible for graphic design for Journey to the End of the Night Holloween 2017 in Tokyo. I had to design for web and print. Including movie posters, and stickers.
Visit Journey to the end of the night Here.
Build and play games with your friends! Make a 3D platformer in 10 minutes, or spend hours jamming on the next indie hit. Game Builder is designed for all skill levels, from players ready to build their first game to designers looking for a faster way to realize their ideas.
I was responsible for general design and UI/UX for the game. It is available on Steam Early Access for free.
Game Builder GithubA job interview VR simulator. Select from multiple job types and simulate a mock interview in VR. After a quick job skills assement, users will be interviewed for a job by a vitual job interviewer. The user speaks to the virtual interviwer and all of their answers are recorded. There will be an assesment at the end of the interview based on data that Indeed has collected based on job interviews for that specific type of job. The user can download the recordings to listsen to them while not in the VR space. This project was created for a 48 hour internal hackathon at Indeed in 2019.
I was responsible for all design and code for the game. A video of a playthrough is available.
View playthrough